Enemy Spawning pt.2 | 007
Galaxy Survivor » Devlog
Additions:
- adding shooting mechanics to the movement script, allowing for melee enemies and ranged enemies with custom damage and shoot rates.
Changes:
- changed the enemy spawner to allow for wave spawning of enemies and for me to choose what enemy will spawn at what time.
- changed enemy pooler to allow for the pooling of all of the enemies.
Removed features / Replaced features:
N/A
Thoughts:
this is the first rendition of the enemy spawning finished it all works and all of the enemy types have been made, but in the future if I find the time I would like to expand this system to make it a lot better as currently it is very basic but works. i think next i am going to work a bit on the looks of the game again and am going to try to add some particle effects to the game to make it feel a bit nicer to play.
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Galaxy Survivor
upgrade you way through fast-paced, bullet hell wave action
Status | Prototype |
Author | UpSideDownItch |
Genre | Shooter, Action, Survival |
Tags | 2D, Bullet Hell, Casual, Fast-Paced, Roguelike, Roguelite, Singleplayer, Top down shooter |
More posts
- Game Prototype ReleasedMay 15, 2023
- Final Touches | 014Apr 27, 2023
- Main Menu | 013Apr 25, 2023
- Level Up System | 012Apr 14, 2023
- Weapon Upgrades | 011Apr 13, 2023
- Passives & Perks | 010Apr 12, 2023
- Pickups | 009Apr 11, 2023
- Effects (Particles & Trails) | 008Apr 06, 2023
- Enemy Spawning pt.1 | 006Apr 04, 2023
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