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Galaxy Survivor
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Devlog
Game Prototype Released
May 15, 2023
by
UpSideDownItch
#Release
Game Release: with all of the content for the game finished, the first prototype has been released. Note: there has been a windows version that has been released, but please only play if you dont have...
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Final Touches | 014
April 27, 2023
by
UpSideDownItch
Additions: N/A Changes: Changed the XP levelling system to be more balanced Enemy's health increase on higher difficulty levels Less bullets on shotgun as was too overpowered decrease the shoot change...
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Main Menu | 013
April 25, 2023
by
UpSideDownItch
Additions: Save system, that will allow me to save information about the player, like there unlocks and gold Perk Menu Functionality, meaning that you can buy perks, equip them and also buy more spots...
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Level Up System | 012
April 14, 2023
by
UpSideDownItch
#Devlog
Additions: Level up UI, that will have 3 items each with an icon, title, description, and level. Upgrade script, that handle the entire level up system from getting 3 random items to getting the UI fo...
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Weapon Upgrades | 011
April 13, 2023
by
UpSideDownItch
#Devlog
Additions: Weapon Level Scriptable object that will contain the current level of each weapon. Changes: new fire method for the knife in the Weapon class that will allow for custom pierce count. Pistol...
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Passives & Perks | 010
April 12, 2023
by
UpSideDownItch
Additions: added the PlayerPerks ScritableObject to allow for the creation of perks Changes: Updated Passive Manager to handle all of the passive items. added links to the weapons to allow them to hav...
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Pickups | 009
April 11, 2023
by
UpSideDownItch
1
#Develog
Additions: Stats Manager to hold the current stats of the user. XP pickup, that when collected will add one to the XP count. Coin pickup, that when collected will add one to the Coin count. Nuke picku...
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Effects (Particles & Trails) | 008
April 06, 2023
by
UpSideDownItch
Additions: Movement Trails, different for each on of the players, and will change the location of the trail renderers based on the player selected Enemy Trails atttachted to the corners of enemies to...
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Enemy Spawning pt.2 | 007
April 04, 2023
by
UpSideDownItch
#Devlog
Additions: adding shooting mechanics to the movement script, allowing for melee enemies and ranged enemies with custom damage and shoot rates. Changes: changed the enemy spawner to allow for wave spaw...
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Enemy Spawning pt.1 | 006
April 04, 2023
by
UpSideDownItch
1
#Devlog
Additions: Enemy Movement, where the enemy will move towards the player. Enemy Pool, where an enemies will all be spawned at the start of the round and then enabled and moved to position when needed,...
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UI | 005
March 04, 2023
by
UpSideDownItch
Additions: Timer, that will count up as soon as you start to play. Health bar that is just below the player and will show the current health of the player. powerup button, which will be deactivated fo...
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Attacking pt.2 | 004
February 24, 2023
by
UpSideDownItch
#Devlog
Additions: Rockets, require player to shoot and when shot will act like a homing missile to the closest enemy. Knife, require player to shoot and when shot will go in the direction the player was faci...
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Attacking pt.1 | 003
February 11, 2023
by
UpSideDownItch
Additions: Shooting manager system that will allow me to make an unlimited amount of weapons and dynamically apply them which will be needed for the game later in the line when I make the equipping sy...
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Visual Improvements | 002
February 11, 2023
by
UpSideDownItch
#Devlog
Additions: New Sprites for player and enemies Post processing to add bloom, Chromatic Aberration, and vignette Tried my hand at doing some art for the itch page Changes: N/A Removed features / Replace...
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Basic Movement | 001
February 10, 2023
by
UpSideDownItch
1
#Devblog
Additions: I added a basic player movement system that will allow the player to move up, down, left, and right borders to the map that the player cannot pass through camera movement so that the camera...
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