Attacking pt.2 | 004


Additions:

  • Rockets, require player to shoot and when shot will act like a homing missile to the closest enemy.
  • Knife, require player to shoot and when shot will go in the direction the player was facing and will then pierce through enemies with a customizable amount of enemies it can penetrate.
  • Acid, will spawn acid at the players feet that when an enemy is with them it will apply a ticking damage to the enemy.
  • Lightning, every set amount of time will attack a the closest enemies to the enemy, with the amount being customizable.
  • Cannons, will shoot a bullet in a set direction every so often
  • Shield, will block the player from taking damage if active, but has a large cooldown

Changes:

N/A

Removed features / Replaced features:

N/A

Thoughts:

I have now completed all the planned weapons for the initial release of the game, saying this I still ned to make the upgrade system so that the player can upgrade there weapons as well as this I also need to make a stats system so I can start development of the Passives, Pickups, Perks, & Players all of which will effect the stats of the weapons.

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