Attacking pt.2 | 004
Galaxy Survivor » Devlog
Additions:
- Rockets, require player to shoot and when shot will act like a homing missile to the closest enemy.
- Knife, require player to shoot and when shot will go in the direction the player was facing and will then pierce through enemies with a customizable amount of enemies it can penetrate.
- Acid, will spawn acid at the players feet that when an enemy is with them it will apply a ticking damage to the enemy.
- Lightning, every set amount of time will attack a the closest enemies to the enemy, with the amount being customizable.
- Cannons, will shoot a bullet in a set direction every so often
- Shield, will block the player from taking damage if active, but has a large cooldown
Changes:
N/A
Removed features / Replaced features:
N/A
Thoughts:
I have now completed all the planned weapons for the initial release of the game, saying this I still ned to make the upgrade system so that the player can upgrade there weapons as well as this I also need to make a stats system so I can start development of the Passives, Pickups, Perks, & Players all of which will effect the stats of the weapons.
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Galaxy Survivor
upgrade you way through fast-paced, bullet hell wave action
Status | Prototype |
Author | UpSideDownItch |
Genre | Shooter, Action, Survival |
Tags | 2D, Bullet Hell, Casual, Fast-Paced, Roguelike, Roguelite, Singleplayer, Top down shooter |
More posts
- Game Prototype ReleasedMay 15, 2023
- Final Touches | 014Apr 27, 2023
- Main Menu | 013Apr 25, 2023
- Level Up System | 012Apr 14, 2023
- Weapon Upgrades | 011Apr 13, 2023
- Passives & Perks | 010Apr 12, 2023
- Pickups | 009Apr 11, 2023
- Effects (Particles & Trails) | 008Apr 06, 2023
- Enemy Spawning pt.2 | 007Apr 04, 2023
- Enemy Spawning pt.1 | 006Apr 04, 2023
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