UI | 005
Galaxy Survivor » Devlog
Additions:
- Timer, that will count up as soon as you start to play.
- Health bar that is just below the player and will show the current health of the player.
- powerup button, which will be deactivated for a given amount of time when pressed allowing for a cooldown of the powerup
- coins & kills, both of which are held in a Scriptable Object that contains there data making easily accessible from anywhere in the program.
- XP/Level, XP bar will show the current amount of XP and how much is needed for the next level as well as this there is also a level text that will show the current level of the player
- Weapon/Passives icon holder, currently no functionality.
- Started on the Passives functionality, but only did backend stuff so nothing to see yet
Changes:
- Change the Resolution of the game to better represent a mobile game.
- updated camera positioning to allow for this new resolution.
- Updated the movement/looking of the player to allow for touch input to control the player.
Removed features / Replaced features:
- removed the ability to dash, as with the new mobile mechanics I don't see it fitting in the game
Thoughts:
with the addition of the UI to the game it is starting to come together, I do think I am going to need to do some art for the UI as currently is does not look the best as well as this I would like to find a nice font that I can use that matches the style of the game. with the change to the mobile I have seen an error with how I have implemented some of the guns as they need the player to press to shoot which when playing does not feel nice, so as a fix to this I am going to make it so that all of the weapons that are currently manual, no longer need to be pressed to fire they will just fire on a timer.
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Galaxy Survivor
upgrade you way through fast-paced, bullet hell wave action
Status | Prototype |
Author | UpSideDownItch |
Genre | Shooter, Action, Survival |
Tags | 2D, Bullet Hell, Casual, Fast-Paced, Roguelike, Roguelite, Singleplayer, Top down shooter |
More posts
- Game Prototype ReleasedMay 15, 2023
- Final Touches | 014Apr 27, 2023
- Main Menu | 013Apr 25, 2023
- Level Up System | 012Apr 14, 2023
- Weapon Upgrades | 011Apr 13, 2023
- Passives & Perks | 010Apr 12, 2023
- Pickups | 009Apr 11, 2023
- Effects (Particles & Trails) | 008Apr 06, 2023
- Enemy Spawning pt.2 | 007Apr 04, 2023
- Enemy Spawning pt.1 | 006Apr 04, 2023
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