UI | 005


Additions:

  • Timer, that will count up as soon as you start to play.
  • Health bar that is just below the player and will show the current health of the player.
  • powerup button, which will be deactivated for a given amount of time when pressed allowing for a cooldown of the powerup
  • coins & kills, both of which are held in a Scriptable Object that contains there data making easily accessible from anywhere in the program.
  • XP/Level, XP bar will show the current amount of XP and how much is needed for the next level as well as this there is also a level text that will show the current level of the player
  • Weapon/Passives icon holder, currently no functionality.
  • Started on the Passives functionality, but only did backend stuff so nothing to see yet

Changes:

  • Change the Resolution of the game to better represent a mobile game.
    • updated camera positioning to allow for this new resolution.
  • Updated the movement/looking of the player to allow for touch input to control the player.

Removed features / Replaced features:

  • removed the ability to dash, as with the new mobile mechanics I don't see it fitting in the game

Thoughts:

with the addition of the UI to the game it is starting to come together, I do think I am going to need to do some art for the UI as currently is does not look the best as well as this I would like to find a nice font that I can use that matches the style of the game. with the change to the mobile I have seen an error with how I have implemented some of the guns as they need the player to press to shoot which when playing does not feel nice, so as a fix to this I am going to make it so that all of the weapons that are currently manual, no longer need to be pressed to fire they will just fire on a timer.

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